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why is there a mechanism to drop things outside any of the active areas? and design choices that make you drop them? and a timer? that's about as fun as pixel hunting. distracts from all the cool stuff you have going here.
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why is there a mechanism to drop things outside any of the active areas? and design choices that make you drop them? and a timer? that's about as fun as pixel hunting. distracts from all the cool stuff you have going here.